We Love Squad Mortar Calculator

We Love Squad Mortar Calculator 2.2.1

We Love Squad Mortar Calculator

Version 2.2.1


With its user-friendliness and deadly accuracy it's surely a precious addition for the Squadleader's tactical toolbag and a mortal tool (pun intended) in the right soldier's hands.

And the best of all: it's free. Yes. It is.

So... what can it do?
It features all current (and most likely future ones, once they're published) maps in hi-res images, fully zoom- and moveable, with correct grids and easy to point markers. Set your mortar position, set the target position, fire according to its calculations - it'll hit the target pretty accurate.

Also it automatically corrects for height differences of terrain, which is specially useful on maps like mestia.

Enjoy the splashes :)



Windows-Version: Click the yellow button in the top right corner
Web-Version: mc.welovesquad.de
Mac-Version: available, but only by individual request - please drop a message in our Discord channel (link below)

Any trouble, feedback, suggestions or just dropping in to show your appreciation? Come to our Discord's #wls_mortar_calculator_feedback channel.

Big thanks to [M]Karm for all the help!

Anti-Vir check for the sceptical guys;

Whats new in V2.2?

- New design
- Added target data to the marker

-Added spread-wireframe
(for mil -10, -5, 0, +5, +10
and for angle -2°, -1°, 0°, +1°, +2°

Changelog 2.1

Added second target

Added Belaya, Extended Narva and new Logar map.


Changelog 2.0

- Added Height-Calculation: Takes in differences in terrain height and automatically calculates corresponding changes in distance.
!! ONLY WORKS FOR LANDSCAPE-TERRAIN (BUILDINGS ARE NOT TAKEN INTO ACCOUNT!!) !! Use the manual height offset for buildings

- minor design changes


Changelog 1.4

- Finally added SaveToFile functionality
- Added Copy&Paste function for ingame
-> Clicking on the Display Panel (where Mil and Angle is shown) copies MIL and Angle
to clipboard, press Ctrl+V to paste it (into squad/team chat)


Changelog 1.3

- mortar cursor now stays on the current position
instead of flipping to the middle when selecting and unset memory slot.

- added new maps (Narva / Basrah)


Changelog 1.2

- Angle now displays one decimal after dot to increase precision.
- Not displaying coordinates for "broken off" grids. Prevent coordinates floating off the map
- Updated grid corresponding to the new grid layout in Squad

- Added abilty to store up to 9 targets.
Switch between targets by clicking the number buttons or pressing the keys 1-9

Currently the stored targets are only temporary. Meaning the memory will get erased on closing the program.
But im working on a permanent save.
First release
Last update
5.00 star(s) 2 ratings

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Latest updates

  1. Bugfix for Fool's Road

    fixed a bug that lead to inaccuracy on Fool's Road when firing from / to Village

Latest reviews

great tool